Friday, May 15, 2020

2D GAME MAKING

2D GAME MAKING 


2D GAME MAKING PROJECT REPORT | 2D GAMING MANAGEMENT SYSTEM | VISUAL PROGRAMMING | GAME PROGRAMMING 


Project Overview


 1.1   Brief

 

This is the documentation of Final Year Project of BS (CS) Degree. This documentation includes the brief description of Tambo Game Maker. TGM is a windows application which provides user friendly interface which allows users to design game by On-Click events without the requirement of prior computer programming experience. It is specially designed for those people who want to create their own games without writing code. This system will provide a large variety of tools through which users will be able to develop 2D game easily and in less time.This documentation covers all the phases of system development including requirement analysis, designing, and implementation and testing.

 

Tambo Game Maker is proposed for the users who want to develop androids games without spending countless hours in learning how to become a programmer. TGM allows user to make exciting mobile games, without the need to write a single line of code. The people who have no interest in coding can easily make their own games. User can create quality games within very little time. User can make games with backgrounds, graphics, music and sound effects. There is an easy built-in LUA programming Language, which gives users the full flexibility of creating games with TGM.

 

1.2   Relevance to course module

 

The course of “Visual Programming” provides us the basic knowledge of making a windows application. “Human Computer Interaction” helped us in designing user friendly GUI.“Object-oriented programming” and “Software Engineering” was also verybeneficial during the course of the project.

 

1.3Project Background

 

Tambo Game Maker is easy to use software that anyone can use to make their own 2D games by using On Click events. Basic purpose of the project is that anyone who has less programming skills can easily make games.The software works on a few levels; beginners can make games by On-Click events, and advanced users can write their own code to make advanced games.

 

1.4 Literature Review

 

As such we have not reviewed any specific literature for the development ofTambo, because the idea was our own. Game Salad is a 2D game engine famous for the iPhone. It has a visual programming to make rapid games for Mac operating system not for windows so we proposed Tambo which is an windows application and develop games for android.

 

 

 

 

 

1.5Methodology And Software Life Cycle

 

 

waterfall

 

 

In this project, Waterfall method is used for the development as the output from the specific stage becomes the input of the next stage in development. During each stage, additional information is gathered or developed, combined with the inputs, and used to produce the stage deliverables. It is important to note that the additional information is restricted in scope. “New ideas” that would take the project in directions not anticipated in the initial set of high-level requirements are not incorporated into the project. Rather, ideas for new capabilities or features that are out-of-scope are preserved for later consideration.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter: 2

 

Problem Definition

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2.1            Purpose

 

The purpose of Tambo Game Maker is to create games rapidly for the android. TGM is proposed to reduce the time of spending countless hours in learning programming and understanding the code and then correct the error occurred in coding. This system gives user the platform to make its own games easily in short time and without writing any single line of code. TGM provides a large variety of tools through which users will be able to develop their game without having knowledge of programming. It will provide ease and make the game development easy for non-technical programmers. Its purpose is to avoid spending more time finding the fun, making games with TGM is a lot of fun.

 

2.2             Product Functions

 

Tambo Game Maker provides an interface for developing 2D games for Android using Game Development Kit. It will provide user’s On-Click event functions to create game by organizing objects on screen. These objects can be a ball, a balloon, a car and many more. There are different options to apply action on objects. The user can apply physics on objects. Actions and events that occur in games such as movement, background, rotation, collision, touch, tab, creation, destruction and many more. There are different functions which user can perform with this system.

 

  • Add and delete an object.
  • Add text on game and can set its font size.
  • Manage the object properties which include the width and height of object.
  • Select an image for object of its own choice.
  • Easily set the reference point of the object.
  • Apply physics on objects. Tambo Game Maker gives all the options related to physics like friction, gravity, bouncing, density, acceleration and many more for develop games.
  • Add music and sound effects.
  • Select a background from the collection of background images.
  • Set the boundary of games.
  • Set the resolution of game.
  • Make its own game easily and in short time.
  • Save its game.
  • Play its game.
  • Run its game on mobile.
  • Set the body type of the object. Body type of object can be dynamic or static.
  • Body shapes of object whether it is rectangular or a round in shape.
  • Randomly repeat the objects.
  • Rotate the objects.
  • Enable score for its own game.

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter: 3

 

Requirement Analysis

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3.1. Functional Requirements

 

F1-The System shall provide the facility to manage the objects.

 

F2-The System shall provide the facility to manage time for the game.

 

F3-The System shall provide the facility to manage physics on objects.

 

F4-The System shall provide the facility to add touch events.

 

F5-The System shall provide the facility to add background image to game.

 

F6-The System shall provide the facility to add background music to game.

 

F7-The System shall allow the user to manage gravity for the game.

 

F8-The System shall provide the facility to generate code.

 

F9-The System shall allow the user to manage score.

 

F10-The System shall provide the facility to manage text.

 

F11-The System shall provide the facility to edit build settings.

 

F12-The System shall provide the facility to manage collisions on object.

 

F13-The System shall provide the facility to edit config.lua.

 

F14-The System shall provide the facility to manage game boundary.

 

F15-The System shall provide the facility to save the game.

 

F16-The System shall provide the facility to play the game.

 

F17-The System shall provide the facility to write lua code for objects.

 

 

 

 

 

 

 

 

 

 

 

3.2 Non Functional Requirements

 

3.2.1 Usability

 

  • It is necessary that the user is familiar with the usage of mobile phones.
  • He/ She must have the knowledge of game development process.
  • The user must have the basic knowledge of Lua Game language, so he/she will be able to play games on Corona SDK.

 

3.2.2    Reliability

  • Game developed by this system will be created in very less time and will be very easy to create.

3.2.3    Performance

 

  • The game should be able to run efficiently on android that fulfills the software interface requirements.
  • The game developed using this system will be easily built in using Java SDK.

 

 

3.2.4    Supportability

 

This system shall be able to work on Windows operating system and will be able to function on all mobile phones.

 

3.2.5    Design Constraints

 

Tambo Game maker is developed using Microsoft visual studio and corona SDK.

 

3.2.6    Licensing Requirements

 

There is no licensing requirement for this system, as it is not being developed for selling

purposes.

 

 

 

 

 

 

 

 

 

 

 

3.3        Use Case Model

 

3.3.1 Use Case Diagram

 

Use Case  Diagram

 

Figure 1: Use Case Diagram

 

 

 

3.3.2    Actors Description

 

Actors are the person who is using this application. Actor can make perform different functions of TGM and can make its game.

 

3.3.3    Use Case Description

 

1.      Manage Objects

 

Name:

Manage Object

Description:

This feature will be used to edit/set the properties of object according to the user requirements.

Preconditions:

Tambo Windows’s application is running.

Post-conditions:

Object Properties edited correctly.

Actor’s:

User.

Normal Sequence:

-          User adds the object from the menu.

-          User set the object properties.

-          Object Properties will be set according to the user requirements.

 

 

2.      Add Time

 

 

Name:

Add Time

Description:

This feature will help user to add time in game.

Preconditions:

Time should be enabled in game environment.

Post-conditions:

User sets required fields.

Actor’s:

User.

Normal Sequence:

-          User selects game environment.

-          User enables time.

Fill the required fields and enables time limit.

Alternative:

Time is unable.

 

 

 

 

 

 

 

 

3.      Manage Touch Event On Objects

 

 

Name:

Manage Touch Event on Object.

Description:

This feature will be used to add touch event on object.

Preconditions:

Required fields in touch event should be filled.

Post-conditions:

Touch Event Applied Successfully.

Actor’s:

User.

Normal Sequence:

-          User selects the object.

-          User add touch event on object.

Alternative:

Reapply the touch event on object.

 

 

4.      Add Background Image

 

 

Name:

Add Background Image

Description:

User selectsbackground image.

Preconditions:

Windows application support image.

Post-conditions:

Background image displayed.

Actor’s:

User.

Normal Sequence:

-          User selects background image.

-          Background image displayed in window.

 

 

5.      Manage Physics On Object

 

 

Name:

Manage Physics On Object

Description:

This feature is used to enables physics on object and set properties.

Preconditions:

Physics properties are enabled.

Post-conditions:

Properties will be mentioned.

Actor’s:

User.

Normal Sequence:

-          Tambo Windows application will display the properties.

-          If enabled, user set the physical properties on object.

Alternative:

Reapply the physics.

 

6.      Add Background Music

 

 

Name:

Add Background Music

Description:

This Feature will add background music in games according to the user choice.

Preconditions:

User shall have background music in gallery.

Post-conditions:

Background music will be added in game.

Actor’s:

User.

Normal Sequence:

-          User adds the background music in game.

-          Tambo Windows’s application will add the music according to the user’s choice.

Alternative:

Retry and add new background.

 

 

7.      Manage text

 

 

Name:

Manage Text

Description:

This feature will allow user to manage the text.

Preconditions:

User selects text tab from menu.

Post-conditions:

Text is being displayed.

Actor’s:

User.

Normal Sequence:

-          User add the text.

-          User delete the text.

-          Text is displayed during game.

-          User edit text properties

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

8.      Generate Lua Code

 

 

Name:

Generate Lua Code

Description:

This feature will help users to generate lua code of whole game.

Preconditions:

TGM Windows application generated lua code.

Post-conditions:

Lua code is being displayed.

Actor’s:

User.

Normal Sequence:

-          User clicks the option ‘Generate Code’ from menu.

-          Tambo Windows’s application will generate lua code.

 

 

9.      Manage Score

 

Name:

Manage Score

Description:

This feature will be used to add score in game.

Preconditions:

Score must enable in game environment.

Post-conditions:

Score is displayed

Actor’s:

User.

Normal Sequence:

-         User selects Game Environment.

-         User enables score and set the axis.

 

10.  Edit Build Settings

 

 

Name:

Edit Build Settings

Description:

This feature help user to edit build settings.

Preconditions:

.

Post-conditions:

Settings applied on the game.

Actor’s:

User.

Normal Sequence:

User edits orientation from build settings.

Alternative:

Reset the orientation.

 

 

 

 

 

11.  Manage Tap

 

 

Name:

Manage Tap on Environment.

Description:

This feature will be used to add tap or touch function in game.

Preconditions:

User must add touch function from properties.

Post-conditions:

Tap applied successfully.

Actor’s:

User.

Normal Sequence:

-          User adds touch or Tap function in game.

-          Enable required task in touch function.

Alternative:

Tap function is not added.

 

12.  Edit Config.lua

 

 

Name:

Edit Config.lua.

Description:

This feature will be used to edit config.lua from settings.

Preconditions:

 

Post-conditions:

Settings applied on the game.

Actor’s:

User.

Normal Sequence:

-          User set scale in config.lua from settings.

-          Set its height and weight.

 

 

13.  Manage Game Boundary

 

 

Name:

Manage Game Boundary.

Description:

This feature will help user to set game boundary.

Preconditions:

Game boundary should be enabled.

Post-conditions:

All the fields must be filled.

Actor’s:

User.

Normal Sequence:

-          User enable game boundary.

-          Fill the required fields.

 

 

 

 

 

14.  Save Project

 

Name:

Save Project.

Description:

This feature will help user to save the project.

Preconditions:

Save the project.

Post-conditions:

User gives the path to save the project.

Actor’s:

User.

Normal Sequence:

-          User selects save tab from menu.

-          Give the path to save the project.

Alternative:

Save again.

 

 

15.  Manage Repetition On Object

 

 

Name:

Manage Repetition on Object.

Description:

This feature will be used to repeat the object.

Preconditions:

Object is selected.

Post-conditions:

Repetition is enabled.

Actor’s:

User.

Normal Sequence:

-         User selects the object.

-         Enable repetition from properties.

Alternative:

Retry.

 

 

16.  Manage Collision On Object

 

Name:

Manage Collision On Object.

Description:

This feature will be used to set collision on objects.

Preconditions:

Object must be selected.

Post-conditions:

Collision added on object.

Actor’s:

User.

Normal Sequence:

-          User selects object.

-          Select properties.

-         Add collision on object.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter: 4

 

The Design

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4.1 UML Structural Diagrams

 

4.1.1 Class Diagram

 

The class diagram is the main building block of object oriented modeling. It is used both for general conceptual modeling of the systematics of the application, and for detailed modeling translating the models into programming code. Class diagrams can also be used for data modeling. The classes in a class diagram represent both the main objects and or interactions in the application and the objects to be programmed.

 

 

Class Diagram

 

 

Figure 2: Class Diagram

 

 

 

 

 

4.1.2 Component Diagram

 

Components are wired together by using an assembly connector to connect the required interface of one component with the provided interface of another component.

 

 

 

Component Diagram

 

 

Figure 3: Component Diagram

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4.1.3 Package Diagram

 

 

 

Figure 4: Package Diagram

 

 

 

 

 

4.1.4 Deployment Diagram

 

 

 

 

 

Figure 5: Deployment Diagram

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4.2 UML Behavioral Diagrams

 

4.2.1 Activity Diagrams

 

Activity diagrams are graphical representations of workflows of stepwise activities and actionswith support for choice, iteration and concurrency. In the Unified Modeling Language, activity diagrams can be used to describe the business and operational step-by-step workflows of components in a system. An activity diagram shows the overall flow of control.

 

 

Add Object

 

 

Figure 6: Add Object

 

Add Background Image

 

 

Figure 7: Add Background Image

Add Background Music

 

 

 

Figure 8: Add Background Music

 

 

Add Gravity

 

 

 

 

Figure 9: Add Gravity

 

 

 

 

 

 

 

Add Time

 

Figure 10: Add Time

 

Delete Object

 

 

Figure 11: Delete Object

 

Edit Build Settings

 

 

Figure 12: Edit Build Settings

Edit Config.lua

 

 

Figure 13: Edit Config.lua

 

Manage Collision On Object

 

 

Figure 14: Manage Collision On Object

 

Manage Game Boundary

 

 

 

Figure 15: Manage Game Boundary

Manage Repetition On Object

 

 

Figure 16: Manage Repetition On Object

 

 

Manage Touch Event On Object

 

 

 

Figure 17: Manage Touch Event On Object

 

Score

 

 

Figure 18: Score

4.2.2 State Diagrams

 

State diagrams are used to give an abstract description of the behavior of a system. This behavior is analyzed and represented in series of events that could occur in one or more possible states.

 

 

 

 

 

                                                              Figure 19: Add Touch

 

 

 

 

Figure 20: Manage Collision

 

 

 

 

 

                                                           Figure 21: Manage Object

 

 

                                                Figure 22: Manage Score

 

 

 

                                                Figure 23: Manage Text

 

4.3 UML Interaction Diagrams

 

4.3.1 Sequence Diagrams

 

A sequence diagram shows object interactions arranged in time sequence. It depicts the objects and classes involved in the scenario and the sequence of messages exchanged between the objects needed to carry out the functionality of the scenario.

 

Add Object

 

 

 

                                                          Figure 24: Add Object

 

Add Score

 

 

 

 

Figure 25: Add Score

 

 

Add Text

 

Figure 26: Add Text

 

Add Time

 

                                             

Figure 27: Add Time

 

Add Collision

 

 

Figure 28: Add Collision

 

Delete Object

 

 

 

Figure 29: Delete Object

 

 

Game Background

 

 

 

 

 

 

Figure 30: Game Background

 

 

 

 

 

 

 

 

Game Boundary

 

 

 

Figure 31: Game Boundary

 

 

Touch Event

 

 

 

 

Figure 32: Touch Event

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter 5

 

Implementation

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

5.1 System Implementation

 

This chapter describes the whole implementation of TGM. We divide its implementation in different modules which are following.

 

5.1.1        Design

1st we design an interface for the application. It was design keeping in mind the rules of HCI and user friendly. All objects, game environment properties, events were handle on click. User will not have to right code.

 

5.1.2        Object and Text.

Then the next important part was object and text. Objects will be images of anything like cartoon, ball, balloon and many more. For games, objects have properties and different events are applied on it and text is displayed where ever user wants. All these functionalities were completed. For this we create a panel which contains properties of objects and text like width, height, rotation etc.

 

5.1.3        Physics on object.

Now the third module was physics on object. It was one the most important modules. In this, we created an easy way to apply physics like bounce, friction etc.

 

5.1.4        Collision and Touch on object.

In this module, collision and touch events are added to Objects.In collisions, user will be able to perform many actions like add sound when collision occurs, display text message.

In touch user can destroy objects, end the game etc.

 

5.1.5        Repeat Object

This module was designed after collision and touch on object. In repeat object, objects can be repeated from four areas, top, bottom, right and left. Repeating can be done for finite numbers or infinite and after specific time given by the user.

 

5.1.6        Game Environment

In this module, game environment items were created.  It contains game background, game background music, game boundaries, and time, score etc.

 

5.1.7        Generate LUA Code.

This is the most important module of the Application. In this module, lua code of all objects, collisions, text, tap event, game environment is created dynamically. It includes their position, images, and properties etc.

 

5.1.8        Save Game

This module is to save the file which is required to build a game for android. All file required including images, music files are also saved with the main.lua file.

 

 

 

5.1.9        Play Game

This module is to play the game which is saved in the previous module. If the game is not saved, it will automatically save the game and run it on Corona SDK (Simulator). But in order to play this game on android, user has to build the game using Corona SDK. Then install it on android.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter: 6

 

Testing & Evaluation

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

6.1 Verification

 

This is an activity to verify whether we have built the system right or not in the development life cycle.

 

6.1.1 Functional Testing

 

Below are some of the test cases, verifying the system functional abilities.

 

Test Case: 1

 

Test Case: Add Object.

Description: The user adds an object.

Data Requirements: There is no requirement required to add object.

 

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User open the App

App is opened

Open App

5

2

User select add object option

Object is added in the screen

Add Object

5

 

 

Test Case: 2

 

Test Case: Delete Object.

Description: The user deletes an object.

Data Requirements: There should be an object which user wants to delete.

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User select the object

Object is selected

Select Object

5

2

User select the delete object option

Object is deleted

Delete Object

4

 

 

 

 

 

 

 

 

Test Case: 3

 

Test Case: Add Collision.

Description: The user adds collision on object.

Data Requirements: There should be an object on which user wants to add collision.

 

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User selects the object.

Object is selected.

Select Object.

5

2

User fills the required fields.

Collision is added

Add Collision

4

 

 

 

Test Case: 4

 

Test Case: Add Background Image.

Description: The user adds an image for the background of game.

Data Requirements: There is no requirement required to add background image.

 

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User selects the Game Properties Tab.

Game Properties Tab is selected

Select Game Properties Tab.

5

2

User select an image for the game background

Background Image is selected

Select Background Image

5

3

User adds the selected image.

Background image is placed

Add Background Image

4

 

 

 

 

 

 

 

 

Test Case: 5

 

Test Case: Add Sound.

Description: The user adds sound for the game.

Data Requirements: There is no requirement to add sound on game.

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User selects the Game Properties Tab.

Game Properties Tab is selected

Select Game Properties Tab

5

2

User selects a sound for the game.

Sound is selected

Select Sound

4

3

User adds the selected sound on game.

Sound is added

Add Sound

5

 

 

Test Case: 6

 

Test Case: Add Text.

Description: The user adds text.

Data Requirements: There is no requirement to add text on game.

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User open the App

App is opened

Open App

5

2

User selects add text option.

Text is added in the screen

Add Sound

4

 

Test Case: 7

 

Test Case: Add Physics on Object.

Description: The user adds physics on game.

Data Requirements: There is no requirement to add text on game.

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User selects the object.

Object is selected

Select Object

5

2

User add physics on object

Physics is added on object

Add Physics on Object

5

Test Case: 8

 

Test Case: Generate Code

Description: The user generates code for the game.

Data Requirements: There should be an object or event performed to view its code.

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User performs events.

Events are performed

Perform Events

5

2

User select the generate code option

Code is generated

Generate Code

5

 

 

Test Case: 9

 

Test Case: Add Touch Event on Objects.

Description: The user adds touch event on object.

Data Requirements: There should be an object on which user wants to add touch event.

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User selects the object.

Object is selected

Select Object

5

2

User fills the required fields.

Touch event is added on objects

Add Touch event on Objects.

5

 

Test Case: 10

 

Test Case: Add Score.

Description: The user adds score for the game.

Data Requirements: There is no requirement required to add score.

 

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User selects the Game Properties Tab.

Game Properties Tab is selected

Select Game Properties Tab.

5

2

User enable the add score checkbox.

Score is placed on screen

Enable Score

2

3

User fills the required fields.

Score is added

Add Score

4

Test Case: 11

 

Test Case: Add Time.

Description: The user adds time for the game.

Data Requirements: There is no requirement required to add time.

 

Step No.           

Step Description

Expected Result

Transaction Name

User Think Time(in Seconds)

1

User selects the Game Properties Tab.

Game Properties Tab is selected

Select Game Properties Tab.

5

2

User enable the add time checkbox.

Time is placed on screen

Enable Time

2

3

User fills the required fields.

Time is added

Add Time

4

 

 

6.1.2 Static Testing

 

 Static testing is primarily syntax checking of the code and manually reviewing the code or document to find errors. Software coding is checked for any type of syntax and logical errors. It is verified that system is in a stable condition and, will alert the user if he/she is performing any action will fail the process.

 

6.2 Validation

 

This is the activity to validate that software meets the specifications and that it fulfills its intended purpose. It may also be referred to as software quality. It is validated that all the system functions are in scope and are same as defined in the requirements analysis phase. Furthermore we have also implemented a some extra features in our system that was not mentioned in our scope and in our project requirements.

 

6.3 Usability Testing

 

Usability testing is a technique focuses on measuring a human-made product's capacity to meet its intended purpose for ensuring that the intended users of a system can carry out the intended tasks efficiently, effectively and satisfactorily.The aim is to observe people using the product to discover errors and areas of improvement The system is tested in terms of usability and results have shown complete success.

 

 

 

6.4 Unit Testing

 

Every module of the application is tested separately. Modules like add object, delete object, add collision, enable physics and many more were tested and results in a successful working condition

 

6.5 Integration Testing

 

After the success of unit testing, we combined all the individual modules of the system and tested as a group and testing again the system we get successful results.

 

6.6 System Testing

 

We implemented and tested our game which we develop using Tambo Game maker on android it is working effectively and functioning accurately.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Future Work

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As our product Tambo Game Maker develops and designing simple 2D games for android we are planning to add some more features in this application. Features like animated sprites and animated background. Advanced functions on the object of game like firing, shooting, jumping and many more.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter: 8

 

GUI

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

8.1 Tambo Game Maker

 

·         Loading Application

 

 

                                            Figure 33: Loading Application

 

 

·         Home Page

 

 

                                          Figure 34: Home Interface

 

 

·         Add Object

 

 

Figure 35: Add Image

 

 

·         Add Text

 

 

                                                                      Figure 36: Add Text

 

 

 

·         Background Image

 

 

Figure 37: Background Image

 

 

·         Background Music

 

 

Figure 38: Background Music

 

 

 

 

 

 

·         Open Image

 

 

Figure 39: Open Image

 

 

·         Add Touch

 

 

Figure 40: Add Touch

 

 

 

 

 

 

 

·         Add Collision

 

 

Figure 41: Add Collision

 

 

·         Generate Lua

 

 

Figure 42: Generate Lua

 

 

 

 

·         Settings

 

 

Figure 43: Settings

 

 

·         Save

 

 

Figure 44: Save Project

 

 

 

 

 

 

 

 

 

 

 

 

 

 


No comments:

Post a Comment

Note: Only a member of this blog may post a comment.

SQL Server Unique Constraint

SQL Server Unique Constraint Whats is Unique Constraint in SQL | How to create Unique Constraint in SQL | Unique Constraint with Example in ...